If these massive vessels are tied up attacking one another, they will spare few shots for passing space transports and starfighters, allowing player characters to move about the battlefield without the risk of errant critical hits.At 17.5 kilometers in length, the Eclipse-class is shorter than the Super-class Star Destroyers, but it’s a mistake to think of them as smaller. Instead, consider placing other large, threatening targets on the battlefield for these ships to shoot at. When using these massive vessels in an encounter, Gamemasters should be careful to limit the number of attacks originating from these ships that are aimed at vessels occupied by player characters, and important NPCs. Smaller ships, such as space transports and starfighters, will almost certainly be wiped out instantaneously thanks to the likelihood of one of these massive capital ships scoring a critical hit, since no size disparity can save them. The high number of weapons they can bring to bear makes it statistically probable that several of their attacks will result in critical hits. When extremely large ships-such as Super Star Destroyers and Mon Calamari Star Defenders-enter the fray of battle, they can pose an incredible threat to other starships.
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